Posts Tagged ‘Animal Crossing’
June 9, 2013! June 9, 2013! June 9, 2013!!!
(I’m more excited than when Guild Wars 2 posted its release date.)
Yay! Finally, some new information about Animal Crossing 3DS came out today via a developer video from Japan. The video over ten minutes long, so for the tl;dw crowd, I will break down what we found out.
First, what we knew:
- You are the mayor of your village.
- The character following you in the previous video, we know to be your secretary.
- Character design is different. Characters are taller.
- Clothing now consists of a top and a bottom.
And what’s new:
- You can play in friends’ villages through local connection.
- As mayor, you can change the look of your village with things like benches and street lights.
- The village is much bigger and so is the beach.
- There is a shopping mall across the train tracks.
- Villagers have different body sizes. For example, the squirrels are small and the bears are big.
- You can now customize your furniture, i.e. changing the pattern of a sofa cushion.
- You can customize the outside of your house by changing the outer walls, fence and mailbox post.
- As part of Street Pass system, you will be able to trade your house design with complete strangers.
- These Street Pass homes will show up as model homes outside your village.
- Tom Nook will show up as a Real Estate agent managing these houses.
This video focuses on interior design: it’s rather fabulous. Fabulous though in an incomplete way… the game expects more than one year’s play to collect all of the furniture sets.
The second in our “farewell” series, this is all about the consequences of obsessive-compulsive collecting. Which also just happens to be the museum’s insect, fish, fossil, and art collections.
I do have a gripe about the paintings: with the real to fake ratio over the year we played, it would have taken at least four years to collect them all. In fact, the percentage seems so bad, there may have been some unknown factor of the game reducing our chances.
We’ve played Animal Crossing: City Folk on the Wii for over a year and it’s about time to call it quits. The collectibles that could be caught/bought/found, have been, and those that haven’t, won’t, even if we play through another year.
This video will be the first of four, and focuses mainly on the town’s layout and how we [Seyon] have landscaped it.
To the right is an overhead grid view of the town, painstakingly done cell by cell in Excel. It provides a clear view of the location, number, and type of tree in each acre, along with the location of buildings and major landmarks. The numbers in the top left of each acre give the number of original trees, current number of trees, and optimal number of flowers required for a “perfect” town. The X’s represent trees that have been since cut down. Click the image for BIG.
The next videos will show off our museum collections, house decor, and the town throughout the different seasons.