{"id":1647,"date":"2010-01-14T09:49:45","date_gmt":"2010-01-14T15:49:45","guid":{"rendered":"http:\/\/thegeekescape.com\/?p=1647"},"modified":"2013-10-08T20:32:01","modified_gmt":"2013-10-09T01:32:01","slug":"backlog-mirrors-edge","status":"publish","type":"post","link":"https:\/\/thegeekescape.com\/?p=1647","title":{"rendered":"Backlog: Mirror&#8217;s Edge"},"content":{"rendered":"<p><img decoding=\"async\" class=\"alignnone\" title=\"mirrors_edge\" src=\"http:\/\/thegeekescape.com\/gallery3\/var\/albums\/post\/mirrors_edge_postimage.jpg?m=1289760418\" alt=\"\" width=\"557\"\/><br \/>\nI had been dying for a game that made parkour more than just pushing a button to scale anything &#8211; Mirror\u2019s Edge ended up being that game for me. Being the eternal eye-candy gamer, from the first trailer I saw I was in love of the visuals. The whole world has a very utopian look: everything is clean, organized, almost dream-like with lots of <a href=\"http:\/\/www.vgcats.com\/comics\/?strip_id=222\">bloom<\/a>. This idealistic society is a facade though, playing counter to the military-state rule.<\/p>\n<p>As I don\u2019t do well with first person shooters on the console, I thought I might have problems with the control scheme and I did. My first look at Mirror&#8217;s Edge was when I downloaded the demo on the Xbox 360 &#8211; the experience turned out to be so bad that I was thinking I would have to pass on the game. I decided to wait and try it out on the PC and I\u2019m glad I did.<\/p>\n<p>The controls handled much better with a mouse and keyboard, from the precise movement to the fast directional changes. A temporary slow motion feature is added to help you through some of the more difficult sections, but after using it in the tutorial area I quickly forgot about it and never used it once. I imagine the slow-mo is more useful on the console.<\/p>\n<p>While I\u2019m sure the pathing was well thought out, I rarely felt like I was being forced down a certain route. The game will color an object bright red to indicate where you should go but it doesn\u2019t always tell you how to get there. I often would find myself stopping to figure out one of the parkour puzzles, only to figure out that I was missing a wall-run. There are also many ways of doing something, with the only difference being skill and time. Getting through some of the more difficult areas though gives the player a true feeling of accomplishment. I should mention too that while many people felt the game was very trial-and-error, I didn&#8217;t really have that problem.<\/p>\n<p>One of the weak points of the game was the plot. While the game world is interesting and holds a lot of potential, the writer goes with the tried-and-tested trope of [SPOLIERS] sister-in-trouble-and-you-must-save-her. Another disappointment was the cut-scenes. I&#8217;m not sure why the developers would spend so much time to create this beautiful world and then use flat cel animation in their cut-scenes.<\/p>\n<p>While not really a negative, combat was difficult. This could be on purpose though as to make one want to avoid combat as much as possible.<\/p>\n<p>The best part of the game, as it should be, is the gameplay. I really enjoyed Mirror&#8217;s Edge, playing through its eight to ten hours of content in less time, and look forward to playing it again.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had been dying for a game that made parkour more than just pushing a button to scale anything &#8211; Mirror\u2019s Edge ended up being that game for me. Being the eternal eye-candy gamer, from the first trailer I saw I was in love of the visuals. The whole world has a very utopian look: [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[91,26],"class_list":["post-1647","post","type-post","status-publish","format-standard","hentry","category-games","tag-in-conclusion","tag-mirrors-edge"],"_links":{"self":[{"href":"https:\/\/thegeekescape.com\/index.php?rest_route=\/wp\/v2\/posts\/1647","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thegeekescape.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thegeekescape.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thegeekescape.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/thegeekescape.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1647"}],"version-history":[{"count":26,"href":"https:\/\/thegeekescape.com\/index.php?rest_route=\/wp\/v2\/posts\/1647\/revisions"}],"predecessor-version":[{"id":6037,"href":"https:\/\/thegeekescape.com\/index.php?rest_route=\/wp\/v2\/posts\/1647\/revisions\/6037"}],"wp:attachment":[{"href":"https:\/\/thegeekescape.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thegeekescape.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1647"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thegeekescape.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}