Archive for August, 2009
Been meaning to do this for a while (two months), but I have finally put up the photos from the recent (two month ago) build of my new (two month old) PC. This is not the first as I typically build one every two to three years. In that time though, I tend not to keep up with all the new technologies and have to relearn specs, compatability, assembly – whenever the rig doesn’t catch fire on first startup, I am utterly amazed.
I enjoy playing Warhammer Online (WAR), even with the bugs, declining populations, defective mechanics… and I could go on. It has its faults which, by and large, I can forgive. The larger problem is that the game is built around a core idea that is broken from the start.
Now let me start by saying that I am, in general, not a fan of player versus player (PvP) in MMORPGs. Not only do I prefer the play style of player versus environment (PvE), I dislike the attitude of the hardcore PvPer. They tend to be more fickle, moving quickly onto the next Game of the Month; just compare World of Warcraft players to those doing the Age of Conan > Warhammer > Darkfall > Aion hops. Still, in WAR, PvP has been more tolerable than in most, especially in the scenarios which are fifteen minutes of PvP capped off with a scoreboard.
As I played more PvP (dubbed RvR in WAR), the more I saw how faulted it was in the game – it is designed in such a way that one side is always the underdog to the other. This is not seen as a flaw by Mythic: it is openly promoted that way.
One nice thing about Warhammer Online, stats are not the be all and end all. But they do help some classes more than others. Understanding how they work will help you make decisions on your armor and weapons. While trying to find out that exact information, I came across the formulas used for stat calculation. I then started thinking about how these applied to my characters but was having a problem visualizing the numbers, so I plugged in the numbers and formulas into an excel spreadsheet and everything became clear.
Although originally made so I could have a stat sheet that I could print out, I felt this would be good to pass on. I have both a pdf for easy print out and an excel spreadsheet if you want to play around with the numbers yourself. I may add more information to the spreadsheet, and if I do, I will update here.
Here’s another awesome shot ruined by the server telling me that, “really, don’t worry, don’t fret, I promise you’ll be respawning in ten seconds.” Because in that half a second that I’m pressing F5, I just may die IN REAL LIFE from the stress of not knowing – and because I want the secure feeling when looking back on my killcam caps of knowing that I knew that I was not stressed while pressing the button. Yeah.