Archive for January, 2010
Throughout my ten plus years as a server moderator and multiplayer gamer, I’ve had the (dis)pleasure of meeting many other players. Likewise, I’ve seen a multitude of names, some being good, some not so hot. Being new to the internet culture, I started off with the typical initials and numbers for lack of anything better.
Over time, a profile name goes from being some letters and numbers to a true online identity with your personal reputation and ego attached. Your name is often the only thing other people will have to associate you with and first impressions on the internet work the same as in real life.
I loved Far Cry, but Ubisoft’s second incarnation of the “series” had nothing to do with it. The original was developed by Crytek, who, since they didn’t own the rights, went on to make Crysis. The story itself played out in the tropics with a heavy sci-fi influence. Far Cry 2 completely drops those elements and takes place in a totally different environment, making me wonder how it’s considered a sequel as there are no connections to its predecessor.
There’s a chance you saw this short when it made its rounds back in November. If you missed it, check it out. It’s called Ataque de Pánico! (Panic Attack) and is directed by independent filmmaker Fede Álvarez. It was good enough to get him a movie deal with Ghost House Pictures which will be produced by Sam Raimi, director of the Evil Dead series and Spider-Man.
Its excellence is magnified by use of the song “In The House – In The Heartbeat” by John Murphy, featured on the 28 Days Later series.
I had been dying for a game that made parkour more than just pushing a button to scale anything – Mirror’s Edge ended up being that game for me. Being the eternal eye-candy gamer, from the first trailer I saw I was in love of the visuals. The whole world has a very utopian look: everything is clean, organized, almost dream-like with lots of bloom. This idealistic society is a facade though, playing counter to the military-state rule.
As I don’t do well with first person shooters on the console, I thought I might have problems with the control scheme and I did. My first look at Mirror’s Edge was when I downloaded the demo on the Xbox 360 – the experience turned out to be so bad that I was thinking I would have to pass on the game. I decided to wait and try it out on the PC and I’m glad I did.