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Posts Tagged ‘First Impressions’

First Impressions: Warhammer Online


If you would have asked me months ago about Warhammer Online, I would have mumbled something about a miniature tabletop game followed quickly by “WOW clone.” I didn’t really have a high opinion of the Warhammer universe at all, and probably even a lower opinion of the MMO based off of it. I first heard about it en masse in the Age of Conan forums, usually in regards to what “leaving” people were going to go play. The biggest issue I had with the game was that I have always been an “Eye Candy Whore” – a game will fail to even acquire my interest if the visuals aren’t there. The screenshots did not impress me with the cartoon-like look, which is related to the second issue I had: I disliked the character designs. I am told that the World of Warcraft character designs and world are, large in part, based (stolen?) from Warhammer. I can see the similarities.

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First Impressions: Age of Conan


Boobies, lots of boobies. That’s what we bought Conan for, right? Well, sort of. The majority of its buyers claim to have purchased the product for a true “M for mature” rating, and not just for the bare skin and blood either. They wanted a game that would transport and encompass them into the brutality, sensuality, and dark lore of the Robert E. Howard world. Did they get what they wanted? Not sure, but here is my small insight into this new MMORPG.
Ok, first off, before you even consider buying this game, you’d better have a nice computer with a newer graphics card. Even with a top of the line PC, graphical options such as anti-aliasing will drastically reduce frame rate. Running it at medium settings is fine, but here is a comparison between a midrange and an extreme PC. Latency is on the higher side, especially in the larger cities, but that is to be expected.

Speaking of graphics, in game visuals are nice but somehow lack the flair of other games. They get the job done, I suppose, but there are still plenty of glitches (rendering, clipping, textures, jitters) to work out. Sadly, armor in game is not what I envisioned and not even close to the concept art – my character is running around in paper bags and has been for many, many ugly levels.

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