Posts Tagged ‘Rant’
Where’s Gordon?
So let’s just come out and say it: where the @#$% is EP3? Of course, I’m refering to Half-Life 2: Episode Three.
Assassin’s Creed, an Adventure
I have spent the good past hour trying unsuccessfully to unlock the final viewpoint in some area with a lot of boats. I have no idea where this area is nor does it matter because all the buildings look identical and all the objectives are the same.
“The [insert class] sucks/is OP/is for noobs!”
We’ve all heard them before in class-based PvP games. Someone gets frustrated and immediately starts lashing out, calling the focus of their rage names. Often, they will attack the class of the offending player with lame perceived short-comings. “[Harsh profanity] you, you [sexual preference slur] piece of [waste synonym]. learn 2 play a real class, you [sexual preference slur] [religious slur] [racial slur]!!!1”
Below we have broken out many of the hate-filled negatives often heard about classes followed by their benefits.
xX [B00b]pVtDrl337sHaDoWnorris.ny98 -johnny- {ﮔąģṩ} Xx 8==Đ
Throughout my ten plus years as a server moderator and multiplayer gamer, I’ve had the (dis)pleasure of meeting many other players. Likewise, I’ve seen a multitude of names, some being good, some not so hot. Being new to the internet culture, I started off with the typical initials and numbers for lack of anything better.
Over time, a profile name goes from being some letters and numbers to a true online identity with your personal reputation and ego attached. Your name is often the only thing other people will have to associate you with and first impressions on the internet work the same as in real life.
I am Supremely Suspicious
…that something is amiss with the hat drop rate since the Team Fortress 2 Hallowe’en Special. The Geek Escape has three accounts running almost 24/7 in our Achievement Idle server; since the September 2nd update we’ve been getting around one hat every other day between us. Since Halloween, we’ve gotten five, about a third of the usual. Random it may be, but drops feel more like before the hat increase was implemented.
EDIT: It’s November 30th, and we just got another hatless hat. Counting the Demo fro, the “bald” caps make up only ten percent of all the hats but currently make up 25 percent of ours. I hate hatless hats and they all suck.
All the Latest Headgear
Who would have thought that the addition of hats to Team Fortress 2 would have caused so much player aggravation? Hats are purely aesthetic. They don’t make you play any better, they just add a touch of uniqueness to your character. The first nine hats we received were during the Sniper/Spy update, the other eighteen we received during the Classless update. This makes for a total of 27 hats.
I’ve been on holiday over the past two weeks, played some 80 odd hours of TF2 and only saw one hat drop. That makes for a very low drop rate. So then the question is, exactly how low is that drop rate?
A Flawed Design
I enjoy playing Warhammer Online (WAR), even with the bugs, declining populations, defective mechanics… and I could go on. It has its faults which, by and large, I can forgive. The larger problem is that the game is built around a core idea that is broken from the start.
Now let me start by saying that I am, in general, not a fan of player versus player (PvP) in MMORPGs. Not only do I prefer the play style of player versus environment (PvE), I dislike the attitude of the hardcore PvPer. They tend to be more fickle, moving quickly onto the next Game of the Month; just compare World of Warcraft players to those doing the Age of Conan > Warhammer > Darkfall > Aion hops. Still, in WAR, PvP has been more tolerable than in most, especially in the scenarios which are fifteen minutes of PvP capped off with a scoreboard.
As I played more PvP (dubbed RvR in WAR), the more I saw how faulted it was in the game – it is designed in such a way that one side is always the underdog to the other. This is not seen as a flaw by Mythic: it is openly promoted that way.
Left 4 Dead 2! Wait. What?
The recent announcement of Left 4 Dead 2 has had mixed responses from the gaming community: some people were happy, most were a little confused, and quite a few were severely pissed off. Left 4 Dead had just come out in November and most people were waiting for more content from Valve, namely campaigns.
When the Survival update came out, people were glad for any new content, but overall, a resounding “meh” was heard. People wanted new campaigns. They had played out the existing ones to death. Some had played through them so many times that they started creating custom rules to keep it fresh. Instead we got a 99% rehash and an unlocking of a couple of versus maps that should have been there since release.