Posts Tagged ‘Video’
This is my bauble run in World 1 of Super Adventure Box, the April Fool’s day surprise by ArenaNet in Guild Wars 2. It is not a speedrun or tutorial or walkthrough by any means, just something more for posterity’s sake to say, “I did this once.” (Or 270 times.)
With nine characters to get through and also wanting to open the mini-boss chests, I had to figure out the most streamlined, consistent path possible. That meant not stopping to kill mobs, depending on them to drop keys, backtracking for chests, or detouring great distances for hidden rooms, Queen Bee Dogs, etc.
My bauble-hording is due to one of the designers hinting that the following SAB iterations will be more group-oriented and/or score-based; also that these skins will be unique to this month’s event. I’m hoping this won’t be the case though – this is the closest I’ve come to finding something like solo farming from the original Guild Wars. I will truly be sad when April ends.
Domino found and linked me this video (thanks!) – all I have to say is that if you love Minecraft and you love swords, check this out. Radness…
Far Cry 3 was different than Far Cry 2 in so many ways. Most of all, it had a great story and didn’t insult you as a player. Besides wanton destruction, one of my favorite pastimes in the game was wingsuit gliding. It’s the first game that I remember having it and it was really well done. Without the huge open terrains it wouldn’t have worked. Enjoy the video.
The first time we saw him it was absolutely memorizing. A huge norn naked except for fuzzy boots, boxing gloves and bunny ears. All was dyed in pink. It was like a train wreck, I couldn’t stop watching. Even after I recorded it, I caught myself watching it repeatedly. See it for yourself: the hypnotizing power of Techno Norn, otherwise known as Seracohw.
Guild Wars 2 is very beautiful, but very buggy. There are renown hearts that don’t work as intended, events which are broken on and off, floating props, environmental glitches, character model issues, and many skills and traits which just don’t work. Developer emphasis seems to be on adding new content over fixes – and the issues which can be resolved are only patched on a set schedule once per month. Overall, there is a lack of consistency throughout the game which, far from making it unplayable, goes a long way towards game polish.
Above is the first half of a series of clips illustrating bugs which can be seen in a video format. Apologies to Mr. Soule for using his wonderful music in such a fashion.
I’ve been working on a bug video for Guild Wars 2 of late, but have been invariably procrastinating – repeatedly watching them without the hope of fixes aggravates me to no end. So, I decided to test out a new video editing program and make this very short clip instead: if nothing else, Guild Wars 2 is an exceedingly beautiful game.
There is a krait-made island between Terzetto Bay and the Strait of Sacrilege, Straits of Devastation that, besides being very picturesque (unless you happen to be galeophobic), holds a… well, you’ll see. I think it’s a fun bug.
This is one of our many runs through the Mad King’s Clock Tower, a jumping puzzle which was part of Guild Wars 2’s 2012 Halloween event. In addition, we recorded an Easter Egg that a fellow tge member pointed out on the official forums: a hidden message on the bell written in New Krytan.
As illustrated by the video, the Clock Tower is very challenging and made even more so by wonky camera angles and especially the mass of moving bodies blocking the view. Josh Foreman, the ANet developer who designed the jumping puzzle, said that he had originally planned for it to be a single-player instance. We believe that this in itself would have solved the majority of player issues. In reply to a forum poster who had given up on the jumping portion of the puzzle, Josh further explained:
When I made this map I was HOPING that people who aren’t into jumping would do exactly this. They’d see a fun Halloween looking environment, maybe get to the first chest and snag a goodie, then be on their merry way. I see now it was a mistake to make the hardest jumping challenge in the game part of an in-your-face update like a holiday event. I’m not going to stop making difficult stuff like this, they just won’t be so prominent in the future. I honestly hate making people upset and have a very high level of empathy. So it’s been hard hearing all the people that are so angry, frustrated and sad because of something I’ve made. But it’s just another lesson learned.
Though disappointed that these puzzles will be less featured down the line, we fully understand why.
The Easter Egg has been translated to “TIRZAH WANTS A CHEESEBURGER,” referring to Tirzah Bauer, an environmental artist at ANet. We also found some lettering on the bell clapper, but after careful comparison, it looks to be just a misapplied texture: a portion of the cheeseburger message upside-down and backwards.