Posts Tagged ‘Mirror’s Edge’
Backlog: Mirror’s Edge
I had been dying for a game that made parkour more than just pushing a button to scale anything – Mirror’s Edge ended up being that game for me. Being the eternal eye-candy gamer, from the first trailer I saw I was in love of the visuals. The whole world has a very utopian look: everything is clean, organized, almost dream-like with lots of bloom. This idealistic society is a facade though, playing counter to the military-state rule.
As I don’t do well with first person shooters on the console, I thought I might have problems with the control scheme and I did. My first look at Mirror’s Edge was when I downloaded the demo on the Xbox 360 – the experience turned out to be so bad that I was thinking I would have to pass on the game. I decided to wait and try it out on the PC and I’m glad I did.
Mirror’s Edge
There were three games that I’ve been following the development on closely for they look(ed) really promising. Alone in the Dark was one of them but it was released recently to some poor reviews despite the unique gameplay aspects and item mechanics it uses. Another was delayed and is now not scheduled to come out until next year (I’ll discuss that one in a later post). The third is a game called Mirror’s Edge developed by DICE, first announced in the summer of 2007. Mirror’s Edge is a first-person action adventure game with some shooter elements. Although the emphasize is on avoidance rather than fighting. When I first heard about it, I was mildly intrigued as the mention of parkour elements being a core part of the game play. I had already given thought to how cool a game with parkour or free running would be. It wouldn’t even need to be a parkour game. It would just need to include it.