Posts Tagged ‘Hats’
Pardon me while I indulge in an internet meme – I did not think that this was possible. Previously, every 4 hours and 17 minutes there was a 3.57% chance of getting a random hat. Hats now seem to only drop during the weekly limit, but this two-in-a-row appears to null out the old system.
Members of the geek escape, hell, gamers in general tend to be a bit on the obsessive side, making us easy prey for games with achievements and/or collectibles. Tge is currently fixated with hat collecting in TF2, having run, administered, and idled on our server since last August. Following are some tips which will hopefully be helpful to you in the never-ending quest for hats:
- Items drop at the same rate whether idling on a team or in spectator mode.
- To receive all your items after idling, join a team and class, die, and immediately jump into spectator mode.
- Idle in spectator if you are concerned about saving class statistics, otherwise join a team to help facilitate a full server.*
- Idle on a team and new items will appear in your backpack even if you get a popup with only one item.
- Minimizing your game reduces processor stress and RAM usage; it will not kick you from the server. If you are using a more powerful rig, other games can also be played concurrently.
- An easy way to check items without going in-game (and avoiding crashes common since the WAR update) is using Drunken F00l’s TF2 Backpack Examiner. New items will be displayed below your backpack.
- If your backpack claims that the server has lost connection but there has not recently been a Steam downtime, restarting Steam may “reconnect” you.
And some basic drop info:
- Every 25 minutes, there is a 25% chance of getting a random item/weapon.
- Every 4 hours and 17 minutes, there is a 3.57% chance of getting a random hat. This is equivalent to rolling a 1 on a 28 sided die.
* Idle servers exist because of a belief that the drop rate is affected by the number of people on a server. In the same vein, people will often set themselves to auto-attack believing that player or team score also affects the drop rate. These claims are not yet proven as of this writing.
the geek escape Steam Group
Drunken F00l’s hat drop algorithm
…that something is amiss with the hat drop rate since the Team Fortress 2 Hallowe’en Special. The Geek Escape has three accounts running almost 24/7 in our Achievement Idle server; since the September 2nd update we’ve been getting around one hat every other day between us. Since Halloween, we’ve gotten five, about a third of the usual. Random it may be, but drops feel more like before the hat increase was implemented.
EDIT: It’s November 30th, and we just got another hatless hat. Counting the Demo fro, the “bald” caps make up only ten percent of all the hats but currently make up 25 percent of ours. I hate hatless hats and they all suck.
Today, I decided to make a mental wish list* of all the hats I wanted for my Team Fortress 2 characters. Browsing the web though, there were no easily found images showing ALL the hats with ALL their names. So I decided to make one – click for big.
* This was before I remembered I would never get them all. T_T
Well, Valve has gone and done it: they’ve taken away all the beautiful hats picked up while using an “external idling application.” Not only that, any other items obtained in the idle program have been removed and a warning issued to any future “cheaters” regarding their backpack stuff, while the good guys received a halo. Yes, à la Haibane Renmei.
But what else has come from all this? Click for more »